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Bring Da Beat Back (W.I.P)

GOAL

 

Create a UI for an in progress game to match the game feel, and replace old assets with more stylized pieces.

SKILLS LEARNED

Unreal Widget implementation to create UI pieces in a gameplay space.

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Basic implementation of 3D camera menus

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Learned unique UI placement.

Screenshot 2026-03-26 172733.png
Screenshot 2026-03-26 172801.png

PROGRAM

Unreal 5.4.4

PRE-PROCESS

Screenshot 2026-03-21 172907.png

Start Menu 

F25_Synthicate_BDBB_M3_Screenshot01.png

Pause Menu

Screenshot 2026-03-21 183149.png

HUD

Menu - Starting game menu

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Pause Menu - First pause menu implementation

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HUD - First HUD implementation.

PROCESS- START MENU

Screenshot 2026-03-21 172907.png

Redesigned the start menu to a diegetic menu from the non-diegetic menu using in game assets and 2 different camera points.

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Created first working pass.

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Playtested first pass menu creation.

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Adjusted to recommendations, and added extra art assets to feel more diegetic.

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PROCESS- PAUSE MENU

F25_Synthicate_BDBB_M3_Screenshot01.png

Redesigned the old pause menu to fit more within the feel of the game.

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Worked with the team in implementing design changes.

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Reworked the in game widget to meet the new menu changes.

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Playtested player readability.

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Added needed changes to the menu and asset adjustments.

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