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Bring Da Beat Back

GOAL

 

Create a UI for an in progress game to match the game feel, and replace old assets with more stylized pieces.

SKILLS LEARNED

Unreal Widget implementation to create UI pieces in a gameplay space.

Basic implementation of 3D camera menus

Learned unique UI placement.

Screenshot 2026-03-26 172733.png
Screenshot 2026-05-17 153626.png

PROGRAM

Unreal 5.4.4

PRE-PROCESS

Screenshot 2026-03-21 172907.png

Start Menu 

F25_Synthicate_BDBB_M3_Screenshot01.png

Pause Menu

Screenshot 2026-03-21 183149.png

HUD

Menu - Starting game menu

Pause Menu - First pause menu implementation

HUD - First HUD implementation.

PROCESS- START MENU

Screenshot 2026-03-21 172907.png

Redesigned the start menu to a diegetic menu from the non-diegetic menu using in game assets and 2 different camera points.

Created first working pass.

Playtested first pass menu creation.

Adjusted to recommendations, and added extra art assets to feel more diegetic.

PROCESS- PAUSE MENU

F25_Synthicate_BDBB_M3_Screenshot01.png

Redesigned the old pause menu to fit more within the feel of the game.

Worked with the team in implementing design changes.

Reworked the in game widget to meet the new menu changes.

Playtested player readability.

Added needed changes to the menu and asset adjustments.

PROCESS- HUD

Screenshot 2026-03-21 183149.png

Worked with the art team to create new assets to adjust to the new style of the game.

Designed new beat tracker for the game.

Removed the flow meter due to time constraints, creating a new health bar.

Implemented new score meter for replay-ability.

Playtested player readability.

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