Bring Da Beat Back
GOAL
Create a UI for an in progress game to match the game feel, and replace old assets with more stylized pieces.
SKILLS LEARNED
Unreal Widget implementation to create UI pieces in a gameplay space.
Basic implementation of 3D camera menus
Learned unique UI placement.


PROGRAM
Unreal 5.4.4
PRE-PROCESS

Start Menu

Pause Menu

HUD
Menu - Starting game menu
Pause Menu - First pause menu implementation
HUD - First HUD implementation.
PROCESS- START MENU
Redesigned the start menu to a diegetic menu from the non-diegetic menu using in game assets and 2 different camera points.
Created first working pass.
Playtested first pass menu creation.
Adjusted to recommendations, and added extra art assets to feel more diegetic.
PROCESS- PAUSE MENU
Redesigned the old pause menu to fit more within the feel of the game.
Worked with the team in implementing design changes.
Reworked the in game widget to meet the new menu changes.
Playtested player readability.
Added needed changes to the menu and asset adjustments.
PROCESS- HUD
Worked with the art team to create new assets to adjust to the new style of the game.
Designed new beat tracker for the game.
Removed the flow meter due to time constraints, creating a new health bar.
Implemented new score meter for replay-ability.
Playtested player readability.






