TARDIS UI

GOAL
Create a UI for the TARDIS level I created that matches the lively aesthetic of the 11th Doctor's TARDIS.
SKILLS LEARNED
Using the world's environment for inspiration.
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Shape language
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Color popping, while maintaining readability


PROGRAM
Figma, FigJam
PRE-PROCESS



I wanted to create something inspired by the Doctor’s language (Gallifreyan). Use that shape language as the root for the overall structure of the menu prototypes
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Researched colors and old Gallifreyan text to create the shapes needed for each piece.
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Choose colors and UI elements giving a Gallifreyan feel.
PROCESS
Created a first pass of the wanted elements
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Playtested first pass for any possible changes
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Fixed requested adjustments
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Documented the purpose of individual elements for both playtest clarity and further collaboration.
UI Element Key

Player Health and Energy bar
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Green - Energy bar, used to limit the use of the players main weapon, the Sonic Screwdriver
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Red - Health bar for the player
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Further Implementation - The background art will be in Gallifreyan. Spelling out health bar.
UI Map
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Orange - Center console and arches
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White - Doors in player space
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Grey - Stairs and platforms
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Blue Square - TARDIS door entrance
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Further Implementation - Gameplay art for the game. The boarder will spell out map in Gallifreyan.


Player Sonic Screwdriver shortcut bar
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2- Healing -Character healing
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Q- Light - Emitting light from the screwdriver
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E - Scanner - Scan environment for key points, hints, and objectives
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X - Air Pulse - The Doctor's attack against enemies
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Further Implementation - The background will be written in Gallifreyan stating Sonic Screwdriver in blue.
Pause Menu Sonic Shortcut selector
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Icons - Already gained abilities through play
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Blue Empty Circles - Abilities that you can get later that the player has not obtained
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Additional Icons
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Lock - Lock and unlock function for the player
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Double Arrows - Reverse an action, normally created by enemies.
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Further Implementation - Gallifreyan swirls with text explaining menus, as an aesthetic addition.


Pause Menu HUD
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Tabs - Move to different important areas inside the menu
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Sonic Screwdriver Shortcuts - Selection menu will be a mouse drag and click select to move shortcuts onto the Player shortcut menu.
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Further Implementation - Gallifreyan swirls with text explaining menus, as an aesthetic addition.
Logos: https://www.freepik.com/
Copyright: Doctor Who: BBC




