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TARDIS UI

GOAL

 

Create a UI for the TARDIS level I created that matches the lively aesthetic of the 11th Doctor's TARDIS.

SKILLS LEARNED

Using the world's environment for inspiration.

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Shape language

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Color popping, while maintaining readability

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PROGRAM

Figma, FigJam

PRE-PROCESS

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I wanted  to create something inspired by the Doctor’s language (Gallifreyan). Use that shape language as the root for the overall structure of the menu prototypes

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Researched colors and old Gallifreyan text to create the shapes needed for each piece.

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Choose colors and UI elements giving a Gallifreyan feel.

PROCESS

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Created a first pass of the wanted elements

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Playtested first pass for any possible changes

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Fixed requested adjustments

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Documented the purpose of individual elements for both playtest clarity and further collaboration.

UI Element Key

Player Health and Energy bar

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Green - Energy bar, used to limit the use of the players main weapon, the Sonic Screwdriver

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Red - Health bar for the player

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Further Implementation - The background art will be in Gallifreyan. Spelling out health bar.

UI Map

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Orange - Center console and arches

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White - Doors in player space

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Grey - Stairs and platforms

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Blue Square - TARDIS door entrance

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Further Implementation - Gameplay art for the game. The boarder will spell out map in Gallifreyan.

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Player Sonic Screwdriver shortcut bar

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2- Healing -Character healing

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Q- Light -  Emitting light from the screwdriver

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E - Scanner - Scan environment for key points, hints, and objectives

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X - Air Pulse - The Doctor's attack against enemies

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Further Implementation - The background will be written in Gallifreyan stating Sonic Screwdriver in blue.

Pause Menu Sonic Shortcut selector

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Icons - Already gained abilities through play

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Blue Empty Circles - Abilities that you can get later that the player has not obtained

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Additional Icons

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Lock - Lock and unlock function for the player

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Double Arrows - Reverse an action, normally created by enemies.

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Further Implementation - Gallifreyan swirls with text explaining menus, as an aesthetic addition. 

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Pause Menu HUD

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Tabs - Move to different important areas inside the menu

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Sonic Screwdriver Shortcuts - Selection menu will be a mouse drag and click select to move shortcuts onto the Player shortcut menu.

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Further Implementation - Gallifreyan swirls with text explaining menus, as an aesthetic addition. 

Copyright: Doctor Who: BBC

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