HALO LEVEL
GOALS
Create a unique multiplayer level themed to play like laser tag.
Teach myself a new custom engine.
Only using custom engine tools for my creation.
SKILLS LEARNED


Multiplayer map spacing
Map adjustments based on a multiplayer map experience vs. a single player experience.
Applying known skills to a new engine experience.
PROGRAM
Halo Infinite Forge
PROCESS
Brainstorm and Blockout:
Blocked out experience on paper for personal reference.
Sized and color code environment for the player to understand their surroundings and for tactical play.
Adjusted the map size and spawn placements to prevent camping.
Refinement:
Ran playtests.
Created size adjustments for spacing and sight lines.
Confirmed landmark selection placement for easier player navigation.
Added different weapon spawns for level replayability.
Final Pass:
Ran more playtests.
Published the experience for more player feedback.
Requested help from local Halo players to get a better feel of how the game should run at playtime.
Made adjustments on playtest notes from experienced players.






