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HALO LEVEL

GOALS

 

Create a unique multiplayer level themed to play like laser tag.

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Teach myself a new custom engine.

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Only using custom engine tools for my creation.

SKILLS LEARNED

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Multiplayer map spacing

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Map adjustments based on a multiplayer map experience vs. a single player experience.

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Applying known skills to a new engine experience.

PROGRAM

Halo Infinite Forge

PROCESS

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Brainstorm and Blockout:

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Blocked out experience on paper for personal reference.

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Sized and color code environment for the player to understand their surroundings and for tactical play.

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Adjusted the map size and spawn placements to prevent camping.

Refinement:

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Ran playtests.

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Created size adjustments for spacing and sight lines.

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Confirmed landmark selection placement for easier player navigation.

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Added different weapon spawns for level replayability.

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Final Pass:

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Ran more playtests.

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Published the experience for more player feedback.

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Requested help from local Halo players to get a better feel of how the game should run at playtime.

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Made adjustments on playtest notes from experienced players.

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