HALO LEVEL
GOALS
Create a unique multiplayer level themed to play like laser tag.
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Teach myself a new custom engine.
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Only using custom engine tools for my creation.
SKILLS LEARNED


Multiplayer map spacing
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Map adjustments based on a multiplayer map experience vs. a single player experience.
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Applying known skills to a new engine experience.
PROGRAM
Halo Infinite Forge
PROCESS
Brainstorm and Blockout:
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Blocked out experience on paper for personal reference.
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Sized and color code environment for the player to understand their surroundings and for tactical play.
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Adjusted the map size and spawn placements to prevent camping.
Refinement:
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Ran playtests.
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Created size adjustments for spacing and sight lines.
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Confirmed landmark selection placement for easier player navigation.
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Added different weapon spawns for level replayability.
Final Pass:
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Ran more playtests.
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Published the experience for more player feedback.
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Requested help from local Halo players to get a better feel of how the game should run at playtime.
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Made adjustments on playtest notes from experienced players.






