MIDNIGHT DELIVERY
GOALS
To create a game that would be a cozy experience for the player, as well as to learn how to use Unreal Engine's level tools.
SKILLS LEARNED
Landscape Tool
Mesh Controls
Creating Basic Materials

Foliage Tool
Complex To Simple Collision Fixes
Using Module Asset Pieces To Create Game Pieces

PROGRAM
Unreal 5.4.4
PROCESS
Pre-Production:
What was our aim for the game? What did we want to accomplish? What was our visual aesthetic?
Created a paper map layout.
Got team input, final input, and plan for the first initial areas in the layout.
I created an island order plan.
Worked with the team to create island objectives.
Whiteboxing:
I picked up the landscape tool in Unreal and started to learn how it works.
My next step was making a basic Whitebox of the space with my fellow level designer.
Afterwords I created compositions shots within the Whitebox.
Asset Placement:
My next task was asset replacement in the level replacing the whitebox.
I created paths for the player to traverse.
Afterwords, I did playtests to see how the first pass was feeling from a player perspective.
I ran environmental scale checks to match the player.
Following this I adjusted assets to further meet our needs in the world.
Final Pass:
I did further playtesting to verify player scale, player travel length, objective placement and if the golden path was followed.
Next, I added more asset additions and deletions to fit the changes based on player feedback.
Then I worked on worked on landscape path, and bridge sizing and placement.
Finally, I added water materials and additional assets with my fellow team members.







