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MIDNIGHT DELIVERY

GOALS

 

To create a game that would be a cozy experience for the player, as well as to learn how to use Unreal Engine's level tools.

SKILLS LEARNED

Landscape Tool

Mesh Controls

Creating Basic Materials

Screenshot 2025-04-15 163330.png

Foliage Tool

Complex To Simple Collision Fixes

Using Module Asset Pieces To Create Game Pieces

Screenshot 2025-04-15 163303.png

PROGRAM

Unreal 5.4.4

PROCESS

Map version 1.jpg

Pre-Production:

What was our aim for the game? What did we want to accomplish? What was our visual aesthetic?

Created a paper map layout.

Got team input, final input, and plan for the first initial areas in the layout.

I created an island order plan.

Worked with the team to create island objectives.

Whiteboxing:

I picked up the landscape tool in Unreal and started to learn how it works.

My next step was making a basic Whitebox of the space with my fellow level designer.

Afterwords I created compositions shots within the Whitebox.

Snow cliff shot.png
Screenshot 2024-12-06 232401.png

Asset Placement:

My next task was asset replacement in the level replacing the whitebox.

I created paths for the player to traverse.

Afterwords, I did playtests to see how the first pass was feeling from a player perspective.

I ran environmental scale checks to match the player.

Following this I adjusted assets to further meet our needs in the world.

Final Pass:

I did further playtesting to verify player scale, player travel length, objective placement and if the golden path was followed.

Next, I added more asset additions and deletions to fit the changes based on player feedback.

Then I worked on worked on landscape path, and bridge sizing and placement.

Finally, I added water materials and additional assets with my fellow team members.

Screenshot 2025-04-15 163135.png
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